Programming session Specularity and fragment (per pixel) shading video

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Programming session - Specularity and fragment (per-pixel) shading

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Programming session - advanced shaders - spot lights and attenuation - vertex vs. fragment lighting

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Programming session - Finishing the lighting model and shader recap

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10.6 Lab 7, Specular lighting in fragment shader

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OpenGL Test 6 [Per-Pixel shading with Specular Highlights]

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OpenGL Fragment/Pixel Shaders (2020)| Color and Geometry

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Simple GLSL lighting

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OpenGL Fragment vs Pixel

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Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment)


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